// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "StoneProcessLib.generated.h"

/**
 * 
 */
UCLASS()
class STUMGWINDOWS_API UStoneProcessLib : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
public:
	UFUNCTION(BlueprintCallable, Category = "UMGWindowsLib")
		static bool KillProcess(int id);

	UFUNCTION(BlueprintCallable, Category = "UMGWindowsLib")
		static int GetNowProcessID();
	
};
